AI Insights · Timothy · April 2022
Top 5 Third Person Games Performance on Unified Platform in Europe Q1 2022
Discover the performance trends of the top 5 third-person games in Europe for Q1 2022, including metrics on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 third-person games on a unified platform in Europe showcased diverse performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Subway Surfers maintained a robust presence throughout the quarter. Weekly revenue peaked at around $54K in the final week of December but saw a slight decline, averaging around $38K to $46K in subsequent weeks. Downloads fluctuated, starting strong at 1.17M in late December, dipping to 881K by mid-February, and then rising again to approximately 1.1M towards the end of March. Active users showed a consistent upward trend, starting at 17M in late December and climbing steadily to 26.4M by the end of the quarter.
Race Master 3D - Car Racing experienced a general decline in metrics over the quarter. Weekly revenue started at $10.4K and dropped to around $5.7K by the end of March. Downloads also decreased significantly, from 1.14M in late December to 385K by the end of March. Active users followed a similar pattern, decreasing from 4.2M to 2.6M during the same period.
Twerk Race 3D — Fun Run Game showed a varied trend in downloads, starting with modest numbers in early January and peaking at 1.26M in early February. However, downloads gradually declined to around 512K by the end of March. Active user numbers also reflected this trend, beginning at 4.4K in late December, reaching a peak of 2.06M in early February, and then decreasing to approximately 1.4M by the end of the quarter.
Going Balls displayed moderate fluctuations in its performance. Weekly revenue hovered around $2.1K to $3.3K throughout the quarter. Downloads saw a peak of 783K in late January, followed by a dip to 423K in mid-February, and then a rise to 565K by the end of March. Active users showed an overall stable trend, starting at 2.8M in late December and maintaining around 2.8M by the end of the quarter.
Finally, PUBG MOBILE demonstrated strong revenue performance, beginning with $3.2M in late December, peaking at $4.1M in mid-January, and maintaining around $2.7M to $3.6M throughout the rest of the quarter. Downloads varied, starting at 604K in late December, peaking at 649K in mid-January, and then stabilizing around 485K by the end of March. Active users fluctuated between 10.6M and 14M, ending the quarter at approximately 12M.
These insights into the top 5 third-person games' performance in Europe for Q1 2022 come from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.